This is my current build (as of June 28, 2012). I'll drop an overview of my current talent set and explanations of why I'm specc'd how I am.
Previous Builds:
32/9/0 - More focus and accuracy - Replaced January 30, 2012
33/8/0 - Became obsolete in Patch 1.2 since they re-organized the trees
32/7/2 - Talents changed in Patch 1.3
Guardian Current Talent Build: 32/7/2
Torhead link
Defence:
Momentum (2/2) - Free bladestorms just can't be beat
Dust Storm (3/3) - PvE Specific. Accuracy doesn't have much (if any) effect on other players.
Victory Rush (2/2) - Core Ability
Solidified Force (2/2) - This is more of a PvP ability, I decided to decrease my focus cost here since I've started seeing more and more useful situations for a snare
Lunge (2/2) - PvE Specific. This is my compromise to not filling up Blade Barricade since Defence doesn't do much in PvP combat, at least having a cheap Riposte allows me to spam it in PvE as often as it lights.
Guard Stance (3/3) - Core Ability
Pacification (1/1) - Core Ability
Purifying Sweep (2/2) - Best change to our tree in Patch 1.3
Warding Call (1/1) - Core Ability
Blade Barricade (0/3) - PvE Specific, and this was dropped from 2% per point to 1% per point. Defence has little or no effect on PvP combat at this point in time, if I was doing less PvP I'd take the points from Solidified Force and put them here.
Courage (2/2) - Core Skill
Blade Barrier (2/2) - This is controversial since people don't feel the damage reduction is high enough to warrant the talent points. I disagree. This is essentially a 1k heal skill every time I use blade storm (which is often). Now scales with stats as of Patch 1.3
Stasis Mastery (1/1) - Core Skill
Command (0/2) - This lost most of it's usefulness when they removed the cooldown for our AoE taunt, with better options now I leave this alone.
Shield Specialization (2/2) - Core Skill
Hilt Strike (1/1) - Core Skill
Cyclonic Sweeps (3/3) - Core Skill
Inner Peace (2/2) - After the respec of our trees I managed to take this and still keep my utility. I've noticed a large difference in survivability - for anyone that was skipping this, I take back what I said ... it's worth it.
Guardian Slash (1/1) - Core Skill. Patch 1.3 actually reduced the damage significantly on this attack - enough to really notice it. I don't have any issues with threat (like I ever did) but I miss the damage. It is fun to stack sunder and use the AOE on it though.
Vigilance:
Single Saber Mastery (3/3) - This is where I invested my points rather than in Blade Barricade. With the 1.3 changes this boosts defense by 3% all the time.
Stagger (0/2) - Basically useless, immobilize doesn't do anything for me - I really miss my stun though.
Improved Sundering Strike (2/2) - Core Skill
Accuracy (0/3) - After having this for a while and now not having it for a while, I would never waste my points here again.
Perserverence (2/2) - Best benefit for the talent points.
Defiance (0/2) - PvP specific. I've been doing more Ops tanking and less PvP - also I am being focused more in PvP and when I'm stunned I usually die too quickly to make use of the built of focus. I could potentially see this synergising with Focused Defense - something to think about.
Focus:
Master Focus (0/2) - useless for a tank
Insight (0/3) - useless for a tank
Swelling Winds (2/2) - Core Skill. They moved this to the Focus tree in 1.2 so we have to dip over here to pick it up.
-- I've scrapped the equipment sections, there isn't much point now that I'm modding orange stuff with augments, it's hard to show that in a specific equipment list. Instead I'm planning to stick a general equipment idea with some specifics on how I've set them up with the overall unbuffed stats.
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# This is my current build (as of March 16, 2012). I'll drop an overview of my current talent set and explanations of why I'm specc'd how I am.
Previous Builds:
33/0/8 - First attempt at a tanking build - Replaced March 16, 2012
Shadow Current Talent Build: 31/0/10
Torhead link
Kinetic Combat:
Applied Force (0/2) - More damage, but only on double strike which isn't in my rotation very much
Double Bladed Saber Defense (2/2) - Required for Tanking
Technique Mastery (3/3) - Increased Elemental defense, Required for PvP
Mental Fortitude (3/3) - Larger health pool, not necessary, but helpful.
Elusiveness (2/2) - This is an important skill, Resilience is a fantasic cooldown and I personally should use it more often
Rapid Recovery (2/2) - More passive heals and damage, I feel this is a core skill for tanking.
Expertise (0/3) - I thought this meant all technique skills, but it appears to only affect the stance damage effect - way less useful than anticipated.
Mind over Matter (1/1) - I see this as more of a PvP centric ability
Particle Acceleration (1/1) - Project crits, yay
Kinetic Ward (1/1) - Core skill
Shadowsight (2/2) - I took this for the defense, the stealth detection isn't a big deal, but I couldn't find another skill that would benefit me more.
Impact Control (2/2) - Core Skill for tanking
One with the Force (3/3) - Core skill for anyone
Bombardment (1/1) - Core skill for tanking
Stasis (1/1) - Many people say they play a Kinetic spec just top have kick outside of stealth
Force Pull (1/1) - Core skill
Nerve Wracking (0/3) - This would be more useful in PvP, but not useful enough to take the points from elsewhere. As a tank skill in PvE it's useless, most things that you want to use it on are immune to kick/stun.
Harnessed Shadows (2/2) - Core skill
Force Break (3/3) - Core skill
Slow Time (1/1) - Awesome AOE threat move, critical for Tanks to have this.
Balance:
Force Synercy (3/3) - Not a better option to get higher in the tree
Jedi Resistance (2/2) - Flat damage reduction, Core Skill
Pinning Resolve (0/2)
Upheaval (3/3) - 50% more damage 45% of the time, great for extra burst.
Focused Insight (0/2)
Psychokinesis (2/2) - Still testing to see if the return is worth the investment here
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# This is my current build (as of June 28, 2012). I'll drop an overview of my current talent set and explanations of why I'm specc'd how I am.
Previous Builds:
none yet
Trooper Current Talent Build: 31/7/3
Torhead link
Shield Specialist:
Static Field (2/2) - Initially I'd skipped over this, but after the recent respec I came back to it. 5% damage reduction is nothing to sneeze at
Intimidation (1/3) - I'm not in this to do damage, so this point is just mandatory to move up the tree
Brutal Impact (2/2) - I debated for a while on whether I wanted to take this or increase the elemental damage, I opted in for HiB because at this point until I get some more practice in with the new build.
Neural Overload (1/1) - Free Snare on whoever I'm attacking, always nice. I've debated taking these points and putting them elsewhere for PvE. PvP you can't beat this skill, but I don't PvP on this guy much.
Ion Overload (2/2) - Core Skill
Steely Resolve (2/3) - Would have liked to finish this off, but couldn't find the poitns
Rebraced Armor (2/2) - Core Skill
Shield Cycler (2/2) - Core skill
Smoke Grenade (1/1) - This is a great cooldown for many boss fights. I would recommend picking it up.
Ceramic Plating (2/2) - Core skill
Defensive Measures (0/2) - Don't PvP, dont' need this.
Superchanged Ion Cell (1/1) - Core skill, as of 1.3 our best AOE threat skill.
Ion Shield (2/2) - Core Skill
Static Shield (2/2) - Lots of extra damage comes from this skill, less than pre-1.3, but still lots.
Storm (1/1) - Core skill, can't beat a gap closer
Charge (0/1) - Don't need the movement increase
Static Surge (2/2) - This was our new addition in 1.3. Still testing this out to see if the 2 free Explosive Surges are good or a waste of talent points. For AOE snap threat I imagine it will be quite helpful.
Counterattack (3/3) - Core skill
Power Screen (2/2) - Core skill
Energy Blast (1/1) - I'm still underwhelmed by this talent, but it's a free damage shot that regens 1 ammo. Taking it as what it is - I'm not usually disappointed when I use it.
Tactics:
Demolition (0/2) - Could be useful, but not on a priority
Containment Tactics (2/2) - Again I'm planning to test this, these points will probably get move to Demolition later
Focused Impact (3/3) - I consider this a core skill even for the tanking tree. Vanguards really need that extra single target power.
Blaster Augs (0/1) - Doesn't help tanks much, a small boost on our passive damage isn't necessary
Frontline Offense (0/2) - pure damage skill again, not necessary
Power Armor (2/2) - Core skill, the whole reason I invest points lower in this tree
Tactical Tools (0/2) - Don't need the CD reductions
Assault Specialist:
Ionized Ignition (0/3) - No use for us
Heavy Stock (2/2) - Before 1.3 I took this skill because of the other boosts that SS got. Now it is less useful than some other talents
Soldier's Endurance (3/3) - Core skill - more HP, what else do you need to know.








I'm curious about this statement:
ReplyDelete"Command (2/2) - PvP specific. Originally I had take this purely for the lowered cooldown of Challenging Call, since I use it as often as it lights up in PvP. After patch 1.1 Force Push also resets Force Leap, which is another added benefit as this skill - though it is still purely a PvP benefit."
Command is, as I read it, PVE oriented - reducing the cool down on Challenging Call (PVE taunt AOE taunt, minor benefit in PVE if the reduce damage component affects players as well as NPCs) and reducing the cool down on Force Push (PVE or PVP) - so why are you calling Command a PVP specific talent and why in the world would you use Challenging Call in PVP?
Challenging call description: "Taunts all enemies within 15 meters, forcing them to attack the Knight for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds."
Hey Nony,
DeleteIn Short -
Reducing the cooldowns by 15s on a 1 minute skill doesn't help you in PvE where your fights are usually under a minute. If you aren't going to use the skill twice per fight, why waste the points lowering the cooldown?
In Long ... Twofold -
First the CD on force push.
Definately a more PvP oriented benefit. Very rarely are you pushing enemies away from you when you're tanking. I do use it in PvE, sometimes just to get a breather, but the bonus where Push resets leap was put in directly to combat JG being kited by other players. While the use is there, from actually playing the class I see the benefit more from a PvP Point of view. Generall you'll use it once a fight (at most) in PvE, by the time you move onto the next fight it will be ready when you want it (wether you've taken the skill or not).
Second, the CD on Challenging Call.
Yes JG lack AOE threat, which really sucks, but Challenging call really doesn't help you in that area. If you're losing AOE threat you're going to lose it again after Call wears off. In PvP however, having that taunt up as much as possible is a HUGE benefit. 30% straight off the top damage reduction when you jump in and taunt a group of enemies? I can get 20k protection in a warzone from dropping 3 calls on a large group.
Challenging call in PvE - forces all mobs to attack you for 6 seconds.
Challenging call in PvP - 30% damage reduction for 6 seconds on anyone not attacking you
While the skill is useful in both scenarios, having a 15second less cooldown in PvE has no practical benefit. Your average fight where you will use this skill lasts well under the cooldown time (talented or not).
Which tree do you hit first? I'm lvl 21 Guardian and want to tank in pvp and pve.
ReplyDeleteI went straight up the Defence tree and picked up the Vig talents afterwards. I don't suppose it matters that much, but getting hilt strike and non-channeled stasis soon helps with a lot of the boss fights and overall tanking ability.
DeleteThe first 2 I would go in beefing up your sweep in the vigilance(swelling winds), helps in mob grps while questing helps with initial aggro in flashpoints and is great in pvp as well...
ReplyDeleteI'd Really like to see your take on a PT/Van tank... seems unpopular but that's what I am so...
ReplyDeleteMy Vanguard is level 49 atm, I'll hit 50 with him tonight and hopefully can send him through some HM flashpoints this weekend to get a feel for his tanking at 50. After that I'll be putting up the information here, so watch for it :D
DeleteThank you for this information, it is much appreciated, however, any basic rotation suggestions would be welcome, thanks.
ReplyDeleteis this still applicable for game version 1.4?
ReplyDelete