Thursday, 28 June 2012

Previous Guardian Build - June 28 2012

This build was made obsolete by patch 1.3 changing some key talents.

Guardian Talent Build (June 28 2012): 32/7/2
Torhead link




This is a hybrid PvP and PvE build.  If I was only doing one or the other I'd spec differently for sure.  At this point in time, without dual specs, this is how I'm set up.  I find the utility to be good for doing both jobs and so far haven't had any complaints.  I'll note which skills are which and my reasoning.  I'll also give alternatives for skills if you're more focused in one area or another.

Defence:


Momentum (2/2) - Free bladestorms just can't be beat
Dust Storm (3/3) - PvE Specific.  Accuracy doesn't have much (if any) effect on other players.
Victory Rush (2/2) - Core Ability

Solidified Force (2/2) - This is more of a PvP ability, I decided to decrease my focus cost here since I've started seeing more and more useful situations for a snare
Lunge (2/2) - PvE Specific.  This is my compromise to not filling up Blade Barricade since Defence doesn't do much in PvP combat, at least having a cheap Riposte allows me to spam it in PvE as often as it lights.
Guard Stance (3/3) - Core Ability

Pacification (1/1) - Core Ability
Profound Resolution (0/2) - This is more of a PvP ability, but with the amount of stuns in this game dropping the cooldown by 30 seconds really doesn't help that much
Warding Call (1/1) - Core Ability
Blade Barricade (1/3) - PvE Specific.  Defence has little or no effect on PvP combat at this point in time, if I was doing less PVP I'd take the point from Command and put it here as well.

Courage (2/2) - Core Skill

Blade Barrier (2/2) - This is controversial since people don't feel the damage reduction is high enough to warrant the talent points.  I disagree.  This is essentially a 1k heal skill every time I use blade storm (which is often).
Stasis Master (1/1) - Core Skill

Command (1/2) - This lost most of it's usefulness when they removed the cooldown for our AoE taunt, I still pick it up for the slightly shorter push, but it's hard to justify 2 points.
Shield Specialization (2/2) - Core Skill
Hilt Strike (1/1) - Core Skill

Cyclonic Sweeps (3/3) - Core Skill
Inner Peace (2/2) - After the respec of our trees I managed to take this and still keep my utility.  I've noticed a large difference in survivability - for anyone that was skipping this, I take back what I said ... it's worth it.

Guardian Slash (1/1) - Core Skill.  This is my highest damage single target attack, as well as stacking sunder armor.  I use this whenever it is off cooldown.  The threat was jacked during the last patch as well making this an even more important skill

Vigilance:


Single Saber Mastery (3/3) - Since they changed this to be formless there isn't a better skill for overall damage boost.
Stagger (0/2) - Basically useless, immobilize doesn't do anything for me - I really miss my stun though.
Improved Sundering Strike (2/2) - Core Skill

Accuracy (0/3) - PvE specific.  Accuracy and defence have little effect in PvP combat.  My equipment has caught up with my 100% accuracy wish and I've been able to pull points out of this and put them elsewhere.
Perserverence (2/2) -took points from Accuracy and put them here when I hit my 100% mark.
Defiance (0/2) - PvP specific.  I've been doing more Ops tanking and less PvP - also I am being focused more in PvP and when I'm stunned I usually die too quickly to make use of the built of focus.

Focus:


Master Focus (0/2) - useless for a tank
Insight (0/3) - useless for a tank
Swelling Winds (2/2) - Core Skill.  They moved this to the Focus tree in 1.2 so we have to dip over here to pick it up.

0 comments:

Post a Comment