This build was made obsolete by patch 1.3 changing some key talents.
Guardian Talent Build (June 28 2012): 32/7/2
Torhead link
Defence:
Momentum (2/2) - Free bladestorms just can't be beat
Dust Storm (3/3) - PvE Specific. Accuracy doesn't have much (if any) effect on other players.
Victory Rush (2/2) - Core Ability
Solidified Force (2/2) - This is more of a PvP ability, I decided to decrease my focus cost here since I've started seeing more and more useful situations for a snare
Lunge (2/2) - PvE Specific. This is my compromise to not filling up Blade Barricade since Defence doesn't do much in PvP combat, at least having a cheap Riposte allows me to spam it in PvE as often as it lights.
Guard Stance (3/3) - Core Ability
Pacification (1/1) - Core Ability
Profound Resolution (0/2) - This is more of a PvP ability, but with the amount of stuns in this game dropping the cooldown by 30 seconds really doesn't help that much
Warding Call (1/1) - Core Ability
Blade Barricade (1/3) - PvE Specific. Defence has little or no effect on PvP combat at this point in time, if I was doing less PVP I'd take the point from Command and put it here as well.
Courage (2/2) - Core Skill
Blade Barrier (2/2) - This is controversial since people don't feel the damage reduction is high enough to warrant the talent points. I disagree. This is essentially a 1k heal skill every time I use blade storm (which is often).
Stasis Master (1/1) - Core Skill
Command (1/2) - This lost most of it's usefulness when they removed the cooldown for our AoE taunt, I still pick it up for the slightly shorter push, but it's hard to justify 2 points.
Shield Specialization (2/2) - Core Skill
Hilt Strike (1/1) - Core Skill
Cyclonic Sweeps (3/3) - Core Skill
Inner Peace (2/2) - After the respec of our trees I managed to take this and still keep my utility. I've noticed a large difference in survivability - for anyone that was skipping this, I take back what I said ... it's worth it.
Guardian Slash (1/1) - Core Skill. This is my highest damage single target attack, as well as stacking sunder armor. I use this whenever it is off cooldown. The threat was jacked during the last patch as well making this an even more important skill
Vigilance:
Single Saber Mastery (3/3) - Since they changed this to be formless there isn't a better skill for overall damage boost.
Stagger (0/2) - Basically useless, immobilize doesn't do anything for me - I really miss my stun though.
Improved Sundering Strike (2/2) - Core Skill
Accuracy (0/3) - PvE specific. Accuracy and defence have little effect in PvP combat. My equipment has caught up with my 100% accuracy wish and I've been able to pull points out of this and put them elsewhere.
Perserverence (2/2) -took points from Accuracy and put them here when I hit my 100% mark.
Defiance (0/2) - PvP specific. I've been doing more Ops tanking and less PvP - also I am being focused more in PvP and when I'm stunned I usually die too quickly to make use of the built of focus.
Focus:
Master Focus (0/2) - useless for a tank
Insight (0/3) - useless for a tank
Swelling Winds (2/2) - Core Skill. They moved this to the Focus tree in 1.2 so we have to dip over here to pick it up.





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