Location: Gav Daragon / Ziost Shadow
Before Running: Get some decent gear
- Rakghoul Behemoth
- KR-82 Expulser
- Lk'graagth, Chak'agakh and G'Klarg (try and pronounce those)
The trash in here is everything most other flashpoints aren't, complicated, annoying, varied and abundant. To start you get eased into the flashpoint with some regular ranged mobs and some droids that you should be familiar with. Once the Rakghouls appear though everything goes out the window.
Most of the trash pulls are groups of elites and strongs rather than strongs and normals that you see in other FPs, so be prepared. This makes the trash take much longer to kill than other Flashpoitns.
The ones to really watch for:
Screamers: Will send you flying, over and over and over again - possibly into other groups of screamers that will send you flying back the way you came. Be careful where you are positioning yourself when you see one of these.
Mercenary: Have a grapple move that wraps you up in a cord, stunning you for like 8 seconds - this is a very long time. It can be interupted, and really needs to be interrupted to keep everyone alive.
Plaguebringer: Once these are about to die they will start having a siezure, then explode. If you aren't ready for it you'll go flying and take a bunch of damage. The gas cloud they leave behind also does a lot of damage so stay out of it. Knock these guys back when they're about to die, it saves a lot of problems.
Hunter: These will randomly switch targets, nothing you can do to stop them - just be aware and ready to heal up whoever is getting beat on.
The rest of the Rakghoul trash is mostly melee based and can be grouped up to be AOE'd to death.
[Video Coming Soon]
This fight is unique, in that you aren't fighting a turret, but riding one to beat back the hordes of Rakghouls coming to kill you.
One person (DPS) gets on the turret to begin the fight. The turret will fire automatically as long as it is pointed at an enemy for ~1 second (there is a delay between acquiring a target and firing) and continue firing until there are no more enemies in front of it.
Groups of normal adds will spawn to the left and right down the tunnel from the turret, the person on the turret should focus on these.
The rest of the group has to deal with the elites/strongs that spawn. These will come down the tunnel, or crawl out of the ground right beside the turret. Most of these will be screamers or Exploding plague guys. As the tank you need to keep these away from the guy on the turret, cause if he gets knocked off you'll get overrun really fast.
For the screamers, just taunt them away and keep them occupied. For the Plague guys try to knock them back before they die, or taunt and have them follow you away from the turret.
Once you rack up a high enough kill count the wall will explode ending this encounter.
The only issue I have with this fight is maintaining aggro. The job of the tank is not to stand there and get beat on, but rather to drag the Behemoth along behind him to the barrels located at each of the four corners of the square area. When arriving at a barrel explode it all over the Boss to drop his shield and lower his damage resistance.
Depending on your distance from the boss he has various attacks. Close up he pounds the ground (which hurts). At mid range he throws rocks. Far away he will pounce on top of you doing AOE damage to the area and knocking you down. If you stay too close he will toss you into the air and dump his threat, moving on to another target.
Ideally you want to stay at mid range and have him follow you between barrels while your DPS continues to attack him. This isn't as easy as it sounds. Frequently as the fight starts you'll be losing aggro to your DPS, so keep your taunt ready and don't turn your back on him.
After you blow up a barrel hang out and do some damage (get in some threat) before moving on to the next barrel.
KR-82 has an unfond place in my memories as being the hardest boss I've fought in a flashpoint to date. He is absolutely brutal and we wiped on him quite a few times before finally downing him.
He has a variety of attacks. He will launch missiles at a random ranged target. He does a missile barrage (focused missile attack) often against a random ranged target.
He will do a mass grapple that pulls everyone toward him, then perform a knockback sending everyone flying. This is usually the point where he summons the droid adds and puts up his shield.
First, we pulled him away from his spawn point to give us time to deal with the droids, since they will spawn then group up and come over to find us. This let us CC one far enough away that we could AOE the other two without breaking the CC on it.
The droids do crazy amounts of damage and are Champions, so they don't die super fast. Having all three stack on you makes your health plummet dramatically.
When the droids arrived the tank would pick them up (AOE Taunt) and everyone AOE'd them to death. I felt bad for our healer during these phases because I couldn't control the droids and the boss at the same time so everyone was getting beat on.
Once the droids were gone it was back to focusing on the boss. After a few attempts we managed to get him down, the best position we found was behind the square structure in the center of the area where he spawns.
Commander Lk'graagth, Chak'agakh, and G'klarg
Pronouncing the names is about as hard as killing these guys. The commander can order his flunkies to attack making taunting them complicated, so we focus on killing the flunkies first and the boss last.
The big one (G'Klarg) has a pin move that holds a player down (stunning them) while he beats on them. He also has a DOT that can cause issues. For those reasons we kill him first.
After he dies we move on to Chak'agakh. He doesn't do much damage, but not having to worry about his target swapping really helps.
After they're both dead everyone focuses on the Commander and burns him down. He does a Full auto move which is his only heavy damaging attacking.
During the fight the commander will also summon other Rakghouls to come help, I believe it is 4 at a time. These can easily be picked up by the tank and AOE'd down by everyone else.